Projects
This is a collection of projects I’ve built over my career. While my recent focus has been on indie titles and game jams, I have a background in building high-end VR/AR simulators for various industries. I’m mostly interested in designing systems and gameplay that improve the player experience. Below, you’ll find a breakdown of the work involved in each project, along with links and project files where available.
2025

Epi-Derick
Dogfooding Hydejack to sell Hydejack. Continue reading Epi-Derick

Café Organ (unreleased)
Dogfooding Hydejack to sell Hydejack. Continue reading Café Organ (unreleased)

Breath Bound
A co-op survival game built around a shared breathing mechanic. Continue reading Breath Bound
2024

Hold Your Honk
An arcade stealth game built around a laughter restraint mechanic. Continue reading Hold Your Honk
2022

Ashborn (unreleased)
Dogfooding Hydejack to sell Hydejack. Continue reading Ashborn (unreleased)
2019

Shapley Value Attribution Research
Auditing data-driven attribution models to identify shortcomings and optimize marketing spend. Continue reading Shapley Value Attribution Research
2018

University
Dogfooding Hydejack to sell Hydejack. Continue reading University

Saudi Aramco Women’s Driving School
Dogfooding Hydejack to sell Hydejack. Continue reading Saudi Aramco Women’s Driving School

Rolls-Royce AR Assembly Pilot
Dogfooding Hydejack to sell Hydejack. Continue reading Rolls-Royce AR Assembly Pilot

Misc
Dogfooding Hydejack to sell Hydejack. Continue reading Misc

Bangladesh Police Driver Training Center
Dogfooding Hydejack to sell Hydejack. Continue reading Bangladesh Police Driver Training Center
